Room clear gate (Closed)
RoomClearGate 5x5
You shall not pass!
Element ID 7
Layer Room pieces
First appears Webfoot DROD
Is brain visible Yes

Room clear gate (Opened)
RoomClearGate Open 5x5
But I guess now it's pretty okay for you to pass
Element ID 68
Layer Room pieces
First appears DROD 3.0
Is brain visible No

For the DROD RPG element of a similar appearance, see Doors (RPG).

Room clear gate, commonly called green door, is one of the five gates in DROD. This one will remain in its state until all the required monsters in a room are killed and all seeding beacons are deactivated. If the room contains a conquer token, then it must also be triggered in order for the Room Clear gate to be toggled.

Description Edit

Not much is known about room clear gates except for the fact that they are one of the tools available for the architect to use when designing a dungeon.

Green doors exist in either an open state or a closed state. Open green doors function like floors, while closed green doors function like walls.

Behavior Edit

  • The gate toggles its state when all required monsters in the room are killed or otherwise removed and when a conquer token has been triggered (if one is in the room).
  • If there are multiple conquer tokens in the room, you only have to step on one of them.
  • This gate opens as soon as all monsters are removed and conquer token triggered and doesn't switch back if a new monster appears (via eg. scripting or cutting tarstuff).
  • A gate will change its state back to the original if, after clearing the room, you leave it in an unconquered state and get back (via eg. new required monsters appearing or turning on seeding beacons).

Interactions Edit

See the interactions page for a list of all interactions for this element.
  • A closed gate blocks the movement of all creatures except seep.
  • A closed gate pins gentryii chain.

 Scripting Edit

Gates are directly affected by one script command: Wait for door to.

Command Description
Close Select a coordinate to check if the door there is closed.
Open Select a coordinate to check if the door there is open.

This command is conjunctional with the _MyScript variables: _MyScriptX specifies the x-coordinate and _MyScriptY specifies the y-coordinate of the door being checked. The open/close argument cannot be modified with a variable.

Trivia Edit

  • Prior to sister gates being implemented in DROD 3.0, green doors would simply disappear when a room was conquered.
Game elements
Room pieces layer FloorWallBroken wallStairsPitLevel clear gateRoom clear gateYellow doorTarstuff gateTrapdoor gateTrapdoorTunnelPlatformOremitesHot tilePressure plateBridgeShallow waterStepping stoneFloor spikesThin iceFiretrapFluff ventMaster wallHold complete wall
Floor controls layer Ortho squareForce arrowCheckpoint
Items layer TarstuffObstacleInvisibility potionMimic potionScrollOrbSpeed potionBriarBombFuseTokenDecoy potionClone potionLight poleRelay stationSquad hornSoldier hornSeeding beaconFluffMirrorPowder keg
Monster layer RoachRoach queenRoach eggGoblinNeatherWraithwingEvil eyeSerpentTarstuff motherTarstuff babyBrainMimicSpiderRattlesnakeAdderRock golemWater skipperWater skipper nestAumtlichCloneDecoyWubbaSeepStalwartHalphSlayerFegundoGuardCharacterCitizenRock giantEngineerSoldierConstructGentryiiTemporal clonePuff